Small City: Slæ̈rn Zrak-udgha

Slæ̈rn Zrak-udgha

Slæ̈rn Zrak-udgha
Example Gnoll architecture.
StateUndermountain
ProvenceCäbalvorewd Kingdom
Sub ProvenceQolshapm Hold
RegionĀg Bàjlet Moor
Founded1216
Community LeaderLord Anwenda
Area11 km2 (4 mi2)
Average Yearly Temp15°C (59°F)
Average Elevation2914 m (9560 ft)
Average Yearly Precipitation242 cm/y (95 in/y)
Population2839
Population Density258 people per km2 (709 people per mi2)
Town AuraChronomancy
Naming
Native nameSlæ̈rn Zrak-udgha
Pronunciation/zrak/ /udˈxa/
Direct Translation[wrong] [advice]
Translation[Not Yet Translated]

Slæ̈rn Zrak-udgha (/zrak/ /udˈxa/ [wrong] [advice]) is a temperate Small City located in Qolshapm Hold, Cäbalvorewd Kingdom, within the Undermountain.

The name Slæ̈rn Zrak-udgha is derived from the Sylvin language, as Slæ̈rn Zrak-udgha was founded by Anwenda, who was culturaly Gnoll.

Climate

Slæ̈rn Zrak-udgha has a yearly average temperature of 15°C (59°F), with its average temperature during the summer being a warm 28°C (82°F) and its average temperature during the winter being a cold 2°C (35°F). Slæ̈rn Zrak-udgha receives an average of 242 cm/y (95 in/y) of precipitation, most of which comes in the form of snow during the pleasantly short winter months. Slæ̈rn Zrak-udgha covers an area of nearly 11 km2 (4 mi2), and an average elevation of 2914 m (9560 ft) above sea level.

Overview

Slæ̈rn Zrak-udgha was founded durring the early 13th century in spring of the year 1216, by Anwenda. The establishment of the new community went well, though many minor issues had to be solved as time went on. This was enough to delay construction and push back the formal opening ceramony, leading to some embarisment for Anwenda.

Slæ̈rn Zrak-udgha was built using the conventions of Gnoll durring the early 13th century. Naturaly, all settlmentss have their own look to them, and Slæ̈rn Zrak-udgha is no diffrent. The city's buildings feature waddle and daub construction with good timber frames and a stone foundation protected by thatched or shingled rooves. Most buildings with second floors are built in such a way as to overhang into the streets on the upper floors for more space, as building size seems to be the primary indicator of wealth within the community. Most buildings are not decorated with any integral features, but instead use ivy, flowers, and other natural elements in planters of on trellices to breathe life into the structure they grow upon.

Slæ̈rn Zrak-udgha is is constructed arround a series of premissive cobblestone mainstreets which form concentric circles, with smaller strait roads linking the circiles to each other at varrious points. The city has a defencive wall made from large clay bricks. The wall is constructed to the exact specifications of millitary fortifications, but the nature of its clay brick construction leaves it vulnerable to even outdated siege equipment. That said, the city is well defended against anything short of an army. The city's brittle defences are visibly old, but also obviously well maintained. Its likly the local malishia or garrison are tasked with routine mantance of the city's defences.

Right off the bat Slæ̈rn Zrak-udgha hits you in the face with its success. Everyone, even the peasants, are dressed in well made clothing. Every tool and implement you can see is finely made, and people will boast to you as obvious strangers of the wonders which can be found in their markets. More interestingly is a total lack of beggars, and plenty of new buildings are going up even as you speak. Somehow this city has come into quite a lot of wealth, and recently from the looks of things. It’s easy to see where their wealth comes from the more you look arround. Every aspect of the city has been developed with care and great thought. The people themselves act deliberately and with care in even the simplest of daily actions.

Civic Infrastructure

Slæ̈rn Zrak-udgha has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.

Slæ̈rn Zrak-udgha has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Slæ̈rn Zrak-udgha. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Slæ̈rn Zrak-udgha's parks.

Slæ̈rn Zrak-udgha has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Slæ̈rn Zrak-udgha.

Slæ̈rn Zrak-udgha has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.

Slæ̈rn Zrak-udgha has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Slæ̈rn Zrak-udgha has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Slæ̈rn Zrak-udgha has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Slæ̈rn Zrak-udgha has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Slæ̈rn Zrak-udgha's public wards, blessings, and other arcane systems.

Slæ̈rn Zrak-udgha possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Small City. Slæ̈rn Zrak-udgha's grid is powered by an arcane means.

Slæ̈rn Zrak-udgha's old civil lighting system was converted to Galvanic Lamps recently, and expanded to provide nighttime illumination to all city streets.

Slæ̈rn Zrak-udgha has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Slæ̈rn Zrak-udgha's natural decorations nor waterways.

Slæ̈rn Zrak-udgha has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.

Slæ̈rn Zrak-udgha has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Slæ̈rn Zrak-udgha has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Cultural Notes

There’s a relatively new religion in Slæ̈rn Zrak-udgha which is rapidly gaining power. It might be a sectarian offshoot of a major faith, the unique product of a new prophet, or an outside faith backed by wealthy and powerful foreign supporters. Depending on the demands made on believers, the new faith may be a matter of concern only to the existing clergy, or it might be a major flashpoint for conflict in the community.

Slæ̈rn Zrak-udgha's chapel was built using a different architectural style from the rest of the town. The style used makes use of a large oblong hall or building with double colonnades and a semicircular apse and symmetrical central-plan, resulting in buildings with a square central mass and four arms of equal length. Decorative features included domed rooves, arches, soaring spaces, and sumptuous decoration: marble columns and inlay, mosaics on the vaults, inlaid-stone pavements, and sometimes gold coffered ceilings.

In Slæ̈rn Zrak-udgha snow is warm to the touch and does not melt within city limits. Also it only happens during summer.

The Vukodlak near Slæ̈rn Zrak-udgha are known to be almost tame, such that they can be put to domestic use.

Slæ̈rn Zrak-udgha's citizens partake in a curious ritual relating to their local kami. It takes place in winter and involves long periods of drunkenness to channel Enchantment energies of tier 3 via moments of science.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 5
  • Farmers: 8
  • Farm Laborer: 14
  • Hunters: 9
  • Milk Maids: 7
  • Ranchers: 3
  • Ranch Hands: 7
  • Shepherds: 7
    • Farmland: 11554 m2
    • Cattle and Similar Creatures: 709
    • Poultry: 8517
    • Swine: 567
    • Sheep: 28
    • Goats: 5
    • Horses, Mounts, and Beasts of Burden: 283

Craftsmen

  • Arms and Toolmakers: 5
  • Blacksmiths: 6
  • Bookbinders: 3
  • Buckle-makers: 3
  • Cabinetmakers: 7
  • Candlemakers: 10
  • Carpenters: 9
  • Clothmakers: 7
  • Coach and Harness Makers: 2
  • Coopers: 7
  • Copper, Brass, Tin, Zinc, and Lead Workers: 3
  • Copyists: 2
  • Cutlers: 2
  • Fabricworkers: 6
  • Farrier: 16
  • Furriers: 1
  • Glassworkers: 10
  • Gunsmiths: 5
  • Harness-Makers: 2
  • Hatters: 5
  • Hosiery Workers: 2
  • Jewelers: 3
  • Leatherwrights: 7
  • Locksmiths: 2
  • Matchstick makers: 4
  • Musical Instrument Makers: 4
  • Painters, Structures and Fixtures: 3
  • Paper Workers: 4
  • Plasterers: 3
  • Pursemakers: 4
  • Roofers: 3
  • Ropemakers: 3
  • Rugmakers: 2
  • Saddlers: 5
  • Scabbardmakers: 6
  • Scalemakers: 3
  • Scientific, Surgical, and Optical Instrument Makers: 1
  • Sculptors, Structures and Fixtures: 2
  • Shoemakers: 2
  • Soap and Tallow Workers: 9
  • Tailors: 13
  • Tanners: 3
  • Upholsterers: 4
  • Watchmakers: 3
  • Weavers: 7
  • Whitesmiths: 2

Merchants

  • Adventuring Goods Retellers: 1
  • Arcana Sellers: 1
  • Beer-Sellers: 3
  • Booksellers: 4
  • Butchers: 7
  • Chandlers: 6
  • Chicken Butchers: 7
  • Entrepreneurs: 2
  • Fine Clothiers: 7
  • Fishmongers: 7
  • Florists: 1
  • Potion Sellers: 4
  • Resellers: 12
  • Spice Merchants: 4
  • Wine-sellers: 5
  • Wheelwright: 4
  • Woodsellers: 2

Service workers

  • Bakers: 14
  • Barbers: 12
  • Coachmen: 4
  • Cooks: 10
  • Doctors: 5
  • Gamekeepers: 4
  • Grooms: 2
  • Hairdressers: 8
  • Healers: 8
  • Housekeepers: 8
  • Housemaids: 15
  • House Stewards: 7
  • Inns: 2
  • Laundry maids: 5
  • Maidservants: 10
  • Nursery Maids: 5
  • Pastrycooks: 10
  • Restaurateur: 10
  • Tavern Keepers: 10

Specialized Laborer

  • Ashworkers: 4
  • Bleachers: 2
  • Chemical Workers: 1
  • Coal Heavers: 5
  • In-Town Couriers: 6
  • Long Haul Couriers: 7
  • Dockyard Workers: 5
  • Gas Workers: 1
  • Hay Merchants: 2
  • Leech Collectors: 8
  • Millers: 6
  • Miners: 6
  • Oilmen and Polishers: 4
  • Postmen: 6
  • Pure Finder: 3
  • Skinners: 8
  • Sugar Refiners: 1
  • Tosher: 4
  • Warehousemen: 8
  • Watercarriers: 6
  • Watermen, Bargemen, etc.: 8

Skilled Laborers

  • Accountants: 3
  • Alchemist: 4
  • Clerk: 6
  • Dentists: 2
  • Educators: 7
  • Engineers: 4
  • Gardeners: 2
  • Mages: 2
  • Plumbers: 3
  • Pharmacist: 3
  • Professors: 1
  • Scientists: 2
  • Wizards: 1

Civil Servants

  • Adventurers: 2
  • Bankers: 3
  • Civil Clerks: 6
  • Civic Iudex: 3
  • Consultants: 1
  • Exorcist: 6
  • Fixers: 3
  • Kami Clerk: 5
  • Landlords: 5
  • Lawyers: 3
  • Legend Keepers: 4
  • Militia Officers: 28
  • Monks, Monastic: 9
  • Monks, Civic: 8
  • Historian, Oral: 6
  • Historian, Textual: 3
  • Policemen, Sheriffs, etc.: 6
  • Priests: 10
  • Rangers: 3
  • Rat Catchers: 4
  • Scholars: 4
  • Spiritualist: 5
  • Slayers: 1
  • Storytellers: 11
  • Military Officers: 9

Cottage Industries

  • Brewers: 8
  • Comfort Services: 10
  • Enchanters: 3
  • Herbalists: 3
  • Jaminators: 9
  • Needleworkers: 9
  • Potters: 4
  • Preserve Makers: 8
  • Quilters: 4
  • Seamsters: 13
  • Spinners: 7
  • Tinker: 3
  • Weaver: 6

Artists

  • Actors: 3
  • Architects: 1
  • Bards: 4
  • Costumers: 1
  • Dancers: 3
  • Drafters: 1
  • Engravers: 2
  • Fine Furniture Carpenters: 1
  • Glaziers: 3
  • Inlayers: 2
  • Musicians: 7
  • Painters, Art: 1
  • Playwrights: 2
  • Sculptors, Art: 2
  • Wood Carvers: 9
  • Writers: 11

Produce Industries

  • Butter Churners: 10
  • Canners: 8
  • Cheesmakers: 9
  • Ice Merchants: 1
  • Millers: 5
  • Picklers: 4
  • Smokers: 3
  • Stockmakers: 3
  • Tobacconists: 4
  • Tallowmakers: 6

978 of Slæ̈rn Zrak-udgha's population work within a Foundational Occupation.

1691 of Slæ̈rn Zrak-udgha's population do not work in a formal occupation, but do contribute to the local economy. 170 (6%) are noncontributers.

Points of Interest

The roads leading into Slæ̈rn Zrak-udgha possess a great number of switchbacks. While designed for defense, they mostly wind up pissing everyone trying to take goods to town right the hell off.

POI

History

The the a suit of Ring armour of Transmutation, an a suit of Ring armour imbued with notable amounts of Transmutation energies was created near Slæ̈rn Zogisk-dna by in time immemorial, reportedly some time during the late 2nd century.

History